finished but not sure if it enough efficient
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53bcea30f7
commit
f2eab85bae
1 file changed
+81
-25
+81
-25
@@ -15,19 +15,12 @@ bool test_dummy(void){
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/* ******* game_is_over ******* */
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bool test_game_is_over(void){
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square tab[49] =
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{
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S_LIGHTBULB,S_BLANK ,S_BLACK1 ,S_LIGHTBULB,S_BLANK ,S_BLANK ,S_BLANK ,
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S_BLANK ,S_LIGHTBULB,S_BLACK2 ,S_BLANK ,S_BLANK ,S_BLANK ,S_LIGHTBULB,
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S_BLANK ,S_BLANK ,S_LIGHTBULB,S_BLANK ,S_BLANK ,S_BLACKU ,S_BLACK2 ,
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S_BLANK ,S_BLANK ,S_BLANK ,S_BLANK ,S_BLANK ,S_BLANK ,S_LIGHTBULB,
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S_BLACK1 ,S_BLACKU ,S_BLANK ,S_BLANK ,S_LIGHTBULB,S_BLANK ,S_BLANK ,
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S_LIGHTBULB,S_BLANK ,S_BLANK ,S_BLANK ,S_BLACK2 ,S_LIGHTBULB,S_BLANK ,
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S_BLANK ,S_LIGHTBULB,S_BLANK ,S_BLANK ,S_BLACKU ,S_BLANK ,S_BLANK
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};
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game g = game_new(tab);
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game g = game_default_solution();
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game_update_flags(g);
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assert(game_is_over(g));
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g = game_default();
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game_update_flags(g);
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assert(!game_is_over(g));
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game_delete(g);
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return EXIT_SUCCESS;
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}
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@@ -153,9 +146,11 @@ bool test_game_default_solution(void){
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int checklightbulb(game g, uint i, uint j, bool wall){
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square flags = game_get_flags(g,i,j);
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square state = game_get_state(g,i,j);
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//test if the current case is a lightbulb and if it has been well updated if true we can break the loop because every others cases wont be lighted by the bulb we are testing
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if (game_is_lightbulb(g,i,j)){
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if (/*test if this lightbulb is well updated*/ flags == S_BLANK || flags == F_ERROR){
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//printf("156\n");
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return 0;
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}
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return -1;
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@@ -165,12 +160,56 @@ int checklightbulb(game g, uint i, uint j, bool wall){
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//test if the current case is not lighted
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if (flags != F_LIGHTED){
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//printf("170\n");
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return 0;
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}
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}
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else{
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if (/*test if the current case is lighted*/ flags == F_LIGHTED){
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//printf("i:%d j:%d\n",i,j);
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for (int i2 = i-1 ; i2 >= 0; i2--){
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flags = game_get_flags(g,i2,j);
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state = game_get_state(g,i2,j);
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//printf("i2:%d i2state:%d i2flags:%d\n",i2,state,flags);
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if (state == S_LIGHTBULB){
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return -1;
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}
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if (flags != F_LIGHTED){
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break;
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}
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}
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for (int i2 = i+1 ; i2 < DEFAULT_SIZE; i2++){
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flags = game_get_flags(g,i2,j);
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state = game_get_state(g,i2,j);
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if (state == S_LIGHTBULB){
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return -1;
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}
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if (flags != F_LIGHTED){
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break;
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}
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}
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for (int j2 = j-1 ; j2 >= 0; j2--){
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flags = game_get_flags(g,i,j2);
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state = game_get_state(g,i,j2);
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if (state == S_LIGHTBULB){
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return -1;
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}
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if (flags != F_LIGHTED){
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break;
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}
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}
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for (int j2 = j+1 ; j2 < DEFAULT_SIZE; j2++){
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flags = game_get_flags(g,i,j2);
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state = game_get_state(g,i,j2);
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if (state == S_LIGHTBULB){
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return -1;
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}
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if (flags != F_LIGHTED){
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break;
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}
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}
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//printf("220\n");
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return 0;
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}
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}
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@@ -189,6 +228,7 @@ bool check_update(game g){
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if (game_is_lightbulb(g,i,j)){
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square flags = game_get_flags(g,i,j);
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if (/*test if this lightbulb is well updated*/ flags == S_BLANK || flags == F_ERROR){
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//printf("196\n");
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return false;
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}
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//loop checking every case before i
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@@ -253,7 +293,7 @@ bool check_update(game g){
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}
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}
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}
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if (/*test if current case is a wall*/game_is_black(g,i,j)){
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else if (/*test if current case is a wall*/game_is_black(g,i,j)){
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if (game_get_black_number(g,i,j) != -1){
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//lookup for lightbulb and emptycells
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size = 0;
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@@ -289,7 +329,7 @@ bool check_update(game g){
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notempty++;
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}
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for (int l = 0 ; l < size ; l++){
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if (choice[l] == S_LIGHTBULB || choice[l] == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
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if (choice[l] == (S_LIGHTBULB|F_LIGHTED) || choice[l] == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
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lb++;
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}
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else if (choice[l] != S_BLANK){
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@@ -307,6 +347,8 @@ bool check_update(game g){
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res = !res;
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}
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if (!res){
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//printf("386\n");
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//printf("lb:%d notempty:%d i:%d j:%d state : %d, flags: %d\n",lb,notempty,i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
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return res;
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}
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}
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@@ -319,31 +361,45 @@ bool check_update(game g){
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// a > 2 = temps d'exec > 3 min et expo
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bool brutforce(game g,int a){
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square list[] = {S_LIGHTBULB,S_MARK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU,S_BLANK};
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uint * deldup = (uint *) calloc(DEFAULT_SIZE*DEFAULT_SIZE,sizeof(uint));
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for (uint i = 0; i < DEFAULT_SIZE; i++){
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for (uint j = 0 ;j < DEFAULT_SIZE; j++){
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if (game_get_state(g,i,j) == S_BLANK){
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for (uint k = 0 ; k < sizeof(list)/sizeof(list[0]); k++){
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game_set_square(g,i,j,list[k]);
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game_update_flags(g);
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if (!check_update(g)){
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game_print(g);
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return false;
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}
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if (a > 0){
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return brutforce(g,a-1);
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if (!deldup[i+j]){
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if (game_get_state(g,i,j) == S_BLANK){
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for (uint k = 0 ; k < sizeof(list)/sizeof(list[0]); k++){
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game_set_square(g,i,j,list[k]);
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deldup[i+j] = 1;
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game_update_flags(g);
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// game_print(g);
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if (!check_update(g)){
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game_print(g);
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//printf("i:%d j:%d state : %d, flags: %d\n",i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
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free(deldup);
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return false;
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}
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if (a > 0){
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if (!brutforce(g,a-1)){
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//printf("341\n");
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free(deldup);
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return false;
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}
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}
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}
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}
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}
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}
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}
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free(deldup);
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return true;
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}
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bool test_game_update_flags(void){
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game g = game_new_empty();
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if (!brutforce(g,DEFAULT_SIZE*DEFAULT_SIZE)){
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if (!brutforce(g,2)){
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game_delete(g);
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return EXIT_FAILURE;
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};
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}
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game_delete(g);
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return EXIT_SUCCESS;
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}
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