522 lines
17 KiB
C
522 lines
17 KiB
C
#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "game.h"
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#include "game_aux.h"
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#include "game_ext.h"
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#define SIZE_LIMIT_GAME 10
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// put usable square at the start of the list and S_BLANK at the first element
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#define LIST_OF_SQUARE \
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{ S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, F_LIGHTED, F_ERROR }
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#define USABLE_SQUARE 2
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/* ********** DUMMY ********** */
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bool test_dummy(void) {
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return EXIT_SUCCESS;
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}
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/* ******* game_new_ext_empty ******* */
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/**
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* @brief test creating every game between size 0 to SIZE_LIMIT_GAME
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*
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* @return EXIT_SUCCESS if every game has been created well
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*/
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bool test_game_new_empty_ext(void) {
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for (uint height = 1; height <= SIZE_LIMIT_GAME; height++) {
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for (uint width = 1; width <= SIZE_LIMIT_GAME; width++) {
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for (int wrap = 0; wrap < 2; wrap++) {
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game g = game_new_empty_ext(height, width, wrap);
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assert(g);
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game_delete(g);
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g = NULL;
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}
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}
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}
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return EXIT_SUCCESS;
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}
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/* ******* game_new_ext ******* */
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/**
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* @brief test creating every game between size 0 to SIZE_LIMIT_GAME + fill it with every square of list
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*
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* @return EXIT_SUCCESS if every game has been created well and well filled
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*/
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bool test_game_new_ext(void) {
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square list[] = LIST_OF_SQUARE;
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for (uint height = 1; height <= SIZE_LIMIT_GAME; height++) {
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for (uint width = 1; width <= SIZE_LIMIT_GAME; width++) {
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square tab[height * width];
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for (uint index_list = 0; index_list < sizeof(list) / sizeof(list[0]); index_list++) {
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for (uint index_tab = 0; index_tab < height * width; index_tab++) {
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tab[index_tab] = list[index_list];
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}
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for (int wrap = 0; wrap < 2; wrap++) {
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printf("%d\n", index_list);
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game g = game_new_ext(height, width, tab, wrap);
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assert(g);
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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printf("list :%d, get square :%d\n", list[index_list], game_get_square(g, i, j));
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assert(list[index_list] == game_get_square(g, i, j));
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}
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}
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game_delete(g);
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g = NULL;
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}
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}
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}
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}
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return EXIT_SUCCESS;
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}
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/* ******* game_is_over ******* */
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/**
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* @brief test if game_is_over return true with default_solution, false with one flag F_ERROR, false with one S_BLANK and false with game_default
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*
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* @return EXIT_SUCCESS if there is no errors
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*/
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bool test_game_is_over(void) {
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game g = game_default_solution();
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game_update_flags(g);
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assert(game_is_over(g));
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
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assert(!game_is_over(g));
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game_update_flags(g);
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game_set_square(g, 0, 1, S_BLANK);
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assert(!game_is_over(g));
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game_delete(g);
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g = game_default();
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game_update_flags(g);
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assert(!game_is_over(g));
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game_delete(g);
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return EXIT_SUCCESS;
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}
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/* ******* game_restart ******* */
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/**
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* @brief test if game_restart remove every S_LIGHTBULB, S_MARK, and F_LIGHTED but nothing else and if the history has been reset
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*
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* @return EXIT_SUCCESS if there is no error
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*/
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bool test_game_restart(void) {
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game game_def = game_default();
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game game_def_solution = game_default_solution();
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game_set_square(game_def, 1, 5, S_BLACK4);
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game_set_square(game_def_solution, 1, 5, S_BLACK4);
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game_set_square(game_def, 3, 2, S_BLACK3);
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game_set_square(game_def_solution, 3, 2, S_BLACK3);
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game_play_move(game_def, 0, 1, S_LIGHTBULB);
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game_play_move(game_def_solution, 0, 1, S_LIGHTBULB);
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game_play_move(game_def, 2, 0, S_MARK);
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game_play_move(game_def_solution, 2, 0, S_MARK);
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game_play_move(game_def, 1, 1, S_LIGHTBULB);
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game_play_move(game_def_solution, 1, 1, S_LIGHTBULB);
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game_play_move(game_def, 1, 1, S_MARK);
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game_play_move(game_def_solution, 1, 1, S_MARK);
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game_undo(game_def);
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game_undo(game_def_solution);
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assert(!game_equal(game_def, game_def_solution));
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game_restart(game_def_solution);
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game_restart(game_def);
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assert(game_equal(game_def, game_def_solution));
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game_redo(game_def);
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assert(game_equal(game_def, game_def_solution));
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game_undo(game_def);
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assert(game_equal(game_def, game_def_solution));
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game_delete(game_def);
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game_delete(game_def_solution);
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return EXIT_SUCCESS;
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}
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/* ********* game_new ********* */
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/**
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* @brief test if created game with game_new are well filled by the tab
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*
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* @return EXIT_SUCCESS if there is no error
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*/
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bool test_game_new(void) {
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square tab[DEFAULT_SIZE * DEFAULT_SIZE];
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square list[] = LIST_OF_SQUARE;
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for (uint index_list = 0; index_list < sizeof(list) / sizeof(list[0]); index_list++) {
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for (uint index_tab = 0; index_tab < DEFAULT_SIZE * DEFAULT_SIZE; index_tab++) {
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tab[index_tab] = list[index_list];
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}
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printf("%d\n", index_list);
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game g = game_new(tab);
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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printf("list :%d, get square :%d\n", list[index_list], game_get_square(g, i, j));
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assert(list[index_list] == game_get_square(g, i, j));
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}
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}
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assert(g);
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game_delete(g);
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g = NULL;
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}
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return EXIT_SUCCESS;
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}
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/* ******** game_print ******** */
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/**
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* @brief test if there is no major problems by printing every square of list
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*
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* @return EXIT_SUCCESS if there is no error
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*/
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bool test_game_print(void) {
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for (int height = 1; height <= SIZE_LIMIT_GAME; height++) {
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for (int width = 1; width <= SIZE_LIMIT_GAME; width++) {
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square tab[width * height];
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square list[] = LIST_OF_SQUARE;
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game g;
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for (uint index_list = 0; index_list < sizeof(list) / sizeof(list[0]); index_list++) {
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for (uint index_tab = 0; index_tab < width * height; index_tab++) {
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tab[index_tab] = list[index_list];
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}
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printf("%d\n", list[index_list]);
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g = game_new_ext(height, width, tab, false);
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assert(g);
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game_print(g);
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game_delete(g);
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}
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}
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}
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return EXIT_SUCCESS;
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}
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/* ******* game_get_square ******* */
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/**
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* @brief test if get_square return the same as tab, used to create the game
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*
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* @return EXIT_SUCCESS if there is no error
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*/
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bool test_game_get_square(void) {
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for (int height = 1; height <= SIZE_LIMIT_GAME; height++) {
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for (int width = 1; width <= SIZE_LIMIT_GAME; width++) {
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square tab[width * height];
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square list[] = LIST_OF_SQUARE;
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for (uint index_list = 0; index_list < sizeof(list) / sizeof(list[0]); index_list++) {
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for (uint index_tab = 0; index_tab < height * width; index_tab++) {
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tab[index_tab] = list[index_list];
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game g = game_new_ext(height, width, tab, false);
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printf("[%d, %d] %d %d\n", index_tab / game_nb_cols(g), index_tab % game_nb_cols(g),
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game_get_square(g, index_tab / game_nb_cols(g), index_tab % game_nb_cols(g)), tab[index_tab]);
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assert(game_get_square(g, index_tab / game_nb_cols(g), index_tab % game_nb_cols(g)) == tab[index_tab]);
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game_delete(g);
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}
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}
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}
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}
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return EXIT_SUCCESS;
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}
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/* ******* game_default ******* */
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/**
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* @brief test if the game_default is the same as tab (tab is game_default)
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*
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* @return EXIT_SUCCESS if there is no error
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*/
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bool test_game_default(void) {
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game game_def = game_default();
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assert(game_def);
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// clang-format off
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square tab[49] =
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{
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/*X0 X1 X2 X3 X4 X5 X6*/
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/*Y 0*/ S_BLANK, S_BLANK, S_BLACK1, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
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/*Y 1*/ S_BLANK, S_BLANK, S_BLACK2, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
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/*Y 2*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLACK2,
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/*Y 3*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
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/*Y 4*/ S_BLACK1, S_BLACKU, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
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/*Y 5*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACK2, S_BLANK, S_BLANK,
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/*Y 6*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLANK, S_BLANK
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};
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// clang-format on
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game game_test = game_new(tab);
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assert(game_equal(game_def, game_test));
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game_delete(game_def);
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game_delete(game_test);
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return EXIT_SUCCESS;
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}
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/* *** game_default_solution *** */
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/**
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* @brief test if game_default_solution is the same as game_default with moves needed to win
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*
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* @return EXIT_SUCCESS if there is no error
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*/
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bool test_game_default_solution(void) {
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game game_def_solution = game_default_solution();
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game game_def = game_default();
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assert(game_def_solution);
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// solution
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game_set_square(game_def, 0, 0, S_LIGHTBULB);
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game_set_square(game_def, 1, 1, S_LIGHTBULB);
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game_set_square(game_def, 0, 3, S_LIGHTBULB);
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game_set_square(game_def, 1, 6, S_LIGHTBULB);
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game_set_square(game_def, 2, 2, S_LIGHTBULB);
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game_set_square(game_def, 3, 6, S_LIGHTBULB);
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game_set_square(game_def, 4, 4, S_LIGHTBULB);
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game_set_square(game_def, 5, 0, S_LIGHTBULB);
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game_set_square(game_def, 5, 5, S_LIGHTBULB);
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game_set_square(game_def, 6, 1, S_LIGHTBULB);
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game_update_flags(game_def);
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assert(game_equal(game_def_solution, game_def));
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game_delete(game_def_solution);
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game_delete(game_def);
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return EXIT_SUCCESS;
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}
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/* **** game_update_flags **** */
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/**
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* @brief count the number of F_ERROR on the entire game g
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*
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* @param g the game to analyze
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* @return uint the number of F_ERROR on the game g
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*/
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uint counterF_ERROR(game g) {
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uint cpt = 0;
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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if (game_has_error(g, i, j))
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cpt++;
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}
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}
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return cpt;
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}
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/*
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Tests without the wrapping option
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test on a 2x2 game without *wrapping*
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test on a 3x3 game without *wrapping*
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test on a 5x3 game without *wrapping*
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test flags *error* on specifics cases
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On the 2x2, 3x3 and 5x3 tests, we play these move to win and we test if the grid is correct
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01 012 012
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-- --- ---
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0 |2*| 0 |.w0| 0 |*..|
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1 |*.| 1 |*1w| 1 |w*1|
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-- 2 |..*| 2 |*2.|
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(2x2) --- 3 |..*|
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(3x3) 4 |.*.|
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---
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(5x3)
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Tests of the wrapping option
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test on a 2x2 game with option *wrapping* (cas limite)
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test on a 3x3 game with option *wrapping*
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test on a 5x3 game with option *wrapping*
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test of the flags *error* in the specifics cases of the option *wrapping*
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On the 2x2, 3x3 and 5x3 tests, we play these move to win and we test if the grid is correct
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01 012 012
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-- --- ---
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0 |4*| 0 |*w2| 0 |...|
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1 |*.| 1 |.ww| 1 |w*1|
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-- 2 |..*| 2 |*2.|
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(2x2) --- 3 |..*|
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(3x3) 4 |...|
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---
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(5x3)
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*/
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bool test_game_update_flags(void) {
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square test2x2w[4] = {S_BLACK4, S_BLANK, S_BLANK, S_BLANK};
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square test3x3w[9] = {S_BLANK, S_BLACKU, S_BLACK2, S_BLANK, S_BLACKU, S_BLACKU, S_BLANK, S_BLANK, S_BLANK};
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square test2x2[4] = {S_BLACK2, S_BLANK, S_BLANK, S_BLANK};
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square test3x3[9] = {S_BLANK, S_BLACKU, S_BLACK0, S_BLANK, S_BLACK1, S_BLACKU, S_BLANK, S_BLANK, S_BLANK};
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square test5x3[15] = {S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLANK, S_BLACK1, S_BLANK, S_BLACK2,
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S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK};
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// with wrapping
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game g2x2w = game_new_ext(2, 2, test2x2w, true);
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game_play_move(g2x2w, 0, 1, S_LIGHTBULB);
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game_play_move(g2x2w, 1, 0, S_LIGHTBULB);
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assert(game_is_over(g2x2w));
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game g3x3w = game_new_ext(3, 3, test3x3w, true);
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game_play_move(g3x3w, 0, 0, S_LIGHTBULB);
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game_play_move(g3x3w, 2, 2, S_LIGHTBULB);
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assert(game_is_over(g3x3w));
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game_delete(g3x3w);
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game g5x3w = game_new_ext(5, 3, test5x3, true);
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game_play_move(g5x3w, 1, 1, S_LIGHTBULB);
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game_play_move(g5x3w, 2, 0, S_LIGHTBULB);
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game_play_move(g5x3w, 3, 2, S_LIGHTBULB);
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assert(game_is_over(g5x3w));
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game_restart(g2x2w);
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game_restart(g5x3w);
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game_play_move(g2x2w, 0, 1, S_MARK);
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assert(!game_is_over(g2x2w));
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assert(game_has_error(g2x2w, 0, 0));
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assert(counterF_ERROR(g2x2w) == 1);
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game_delete(g2x2w);
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game_play_move(g5x3w, 0, 2, S_LIGHTBULB);
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game_play_move(g5x3w, 2, 2, S_LIGHTBULB);
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game_play_move(g5x3w, 1, 1, S_LIGHTBULB);
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game_play_move(g5x3w, 2, 0, S_LIGHTBULB);
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assert(!game_is_over(g5x3w));
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assert(game_has_error(g5x3w, 0, 2));
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assert(game_has_error(g5x3w, 1, 2));
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assert(game_has_error(g5x3w, 2, 2));
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assert(game_has_error(g5x3w, 2, 0));
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assert(game_has_error(g5x3w, 2, 1));
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assert(counterF_ERROR(g5x3w) == 5);
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game_delete(g5x3w);
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// without wrapping
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game g2x2 = game_new_ext(2, 2, test2x2, false);
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game_play_move(g2x2, 0, 1, S_LIGHTBULB);
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game_play_move(g2x2, 1, 0, S_LIGHTBULB);
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assert(game_is_over(g2x2));
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game g3x3 = game_new_ext(3, 3, test3x3, false);
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game_play_move(g3x3, 1, 0, S_LIGHTBULB);
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game_play_move(g3x3, 2, 2, S_LIGHTBULB);
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assert(game_is_over(g3x3));
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game_delete(g3x3);
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game g5x3 = game_new_ext(5, 3, test5x3, false);
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game_play_move(g5x3, 0, 0, S_LIGHTBULB);
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game_play_move(g5x3, 1, 1, S_LIGHTBULB);
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game_play_move(g5x3, 2, 0, S_LIGHTBULB);
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game_play_move(g5x3, 3, 2, S_LIGHTBULB);
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game_play_move(g5x3, 4, 1, S_LIGHTBULB);
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assert(game_is_over(g5x3));
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game_restart(g2x2);
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game_restart(g5x3);
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game_play_move(g2x2, 1, 0, S_MARK);
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assert(!game_is_over(g2x2));
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assert(game_has_error(g2x2, 0, 0));
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assert(counterF_ERROR(g2x2) == 1);
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game_delete(g2x2);
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game_play_move(g5x3, 0, 2, S_LIGHTBULB);
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game_play_move(g5x3, 1, 1, S_LIGHTBULB);
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game_play_move(g5x3, 2, 0, S_LIGHTBULB);
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game_play_move(g5x3, 2, 2, S_LIGHTBULB);
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game_play_move(g5x3, 3, 2, S_LIGHTBULB);
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game_play_move(g5x3, 4, 1, S_LIGHTBULB);
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assert(!game_is_over(g5x3));
|
|
assert(game_has_error(g5x3, 1, 2));
|
|
assert(game_has_error(g5x3, 2, 1));
|
|
assert(game_has_error(g5x3, 2, 2));
|
|
assert(game_has_error(g5x3, 3, 2));
|
|
assert(counterF_ERROR(g5x3) == 4);
|
|
game_delete(g5x3);
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
/* ****** game_play_move ****** */
|
|
/**
|
|
* @brief test if play move set square + update the flags + update history
|
|
*
|
|
* @return EXIT_SUCCESS if there is no error
|
|
*/
|
|
bool test_game_play_move(void) {
|
|
game game_play = game_new_empty();
|
|
game game_set = game_new_empty();
|
|
square list[] = LIST_OF_SQUARE;
|
|
for (uint index_list = 0; index_list <= USABLE_SQUARE; index_list++) {
|
|
game_play_move(game_play, 0, 0, list[index_list]);
|
|
game_set_square(game_set, 0, 0, list[index_list]);
|
|
game_update_flags(game_set);
|
|
assert(game_equal(game_play, game_set));
|
|
}
|
|
// undo / redo
|
|
game_undo(game_play);
|
|
game_set_square(game_set, 0, 0, list[USABLE_SQUARE - 1]); // take the before last usable element of list
|
|
game_update_flags(game_set);
|
|
assert(game_equal(game_play, game_set));
|
|
// delete
|
|
game_delete(game_play);
|
|
game_delete(game_set);
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
/* ***** game_check_move ***** */
|
|
/**
|
|
* @brief test if we can place usable square (here : S_BLANK, S_LIGHTBULB, S_MARK) and nothing else + if we can place something over the limits
|
|
*
|
|
* @return EXIT_SUCCESS if there is no error
|
|
*/
|
|
bool test_game_check_move(void) {
|
|
game g = game_new_empty();
|
|
// put usable square at the start of the list
|
|
square list[] = LIST_OF_SQUARE;
|
|
// test limits
|
|
for (uint i = 0; i < SIZE_LIMIT_GAME + 10; i++) {
|
|
for (uint j = 0; j < SIZE_LIMIT_GAME + 10; j++) {
|
|
for (uint index_list = 0; index_list < sizeof(list) / sizeof(list[0]); index_list++) {
|
|
if (i >= game_nb_rows(g) || j >= game_nb_cols(g) || index_list > USABLE_SQUARE)
|
|
assert(!game_check_move(g, i, j, list[index_list]));
|
|
else
|
|
assert(game_check_move(g, i, j, list[index_list]));
|
|
}
|
|
}
|
|
}
|
|
// test if we can place something on a wall
|
|
for (uint i = 0; i < S_BLACKU - S_BLACK0; i++) {
|
|
game_set_square(g, 0, 0, S_BLACK + i);
|
|
for (uint index_list = 0; index_list <= USABLE_SQUARE; index_list++) {
|
|
assert(!game_check_move(g, 0, 0, list[index_list]));
|
|
}
|
|
}
|
|
game_delete(g);
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
/* ********** USAGE ********** */
|
|
|
|
int usage(int argc, char* argv[]) {
|
|
fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
/* ********** MAIN ********** */
|
|
|
|
int main(int argc, char* argv[]) {
|
|
if (argc == 1) {
|
|
usage(argc, argv);
|
|
}
|
|
fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
|
|
bool ok = true;
|
|
if (strcmp("dummy", argv[1]) == 0)
|
|
ok = test_dummy();
|
|
else if (strcmp("game_print", argv[1]) == 0)
|
|
ok = test_game_print();
|
|
else if (strcmp("game_default", argv[1]) == 0)
|
|
ok = test_game_default();
|
|
else if (strcmp("game_default_solution", argv[1]) == 0)
|
|
ok = test_game_default_solution();
|
|
else if (strcmp("game_new", argv[1]) == 0)
|
|
ok = test_game_new();
|
|
else if (strcmp("game_restart", argv[1]) == 0)
|
|
ok = test_game_restart();
|
|
else if (strcmp("game_get_square", argv[1]) == 0)
|
|
ok = test_game_get_square();
|
|
else if (strcmp("game_is_over", argv[1]) == 0)
|
|
ok = test_game_is_over();
|
|
else if (strcmp("game_update_flags", argv[1]) == 0)
|
|
ok = test_game_update_flags();
|
|
else if (strcmp("game_play_move", argv[1]) == 0)
|
|
ok = test_game_play_move();
|
|
else if (strcmp("game_check_move", argv[1]) == 0)
|
|
ok = test_game_check_move();
|
|
else if (strcmp("game_new_empty_ext", argv[1]) == 0)
|
|
ok = test_game_new_empty_ext();
|
|
else if (strcmp("game_new_ext", argv[1]) == 0)
|
|
ok = test_game_new_ext();
|
|
else {
|
|
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
// print test result
|
|
if (!ok) {
|
|
fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
|
|
return EXIT_SUCCESS;
|
|
} else {
|
|
fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
|
|
return EXIT_FAILURE;
|
|
}
|
|
} |