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lightup/game_text.c
T
2021-11-26 22:50:31 +01:00

110 lines
2.6 KiB
C

#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "game.h"
#include "game_aux.h"
bool checkerr(game g, char taberr[]) {
if (taberr == NULL || g == NULL) {
return -1;
}
uint err = 0;
taberr[0] = '\0';
for (int i = 0; i < DEFAULT_SIZE; i++) {
for (int j = 0; j < DEFAULT_SIZE; j++) {
// check each case
if (game_has_error(g, i, j)) {
// if error append taberr with coo+,
taberr[err] = i + 48;
err++;
taberr[err] = ':';
err++;
taberr[err] = j + 48;
err++;
taberr[err] = ' ';
err++;
}
}
}
// if taberr changes print
if (taberr[0] != '\0') {
taberr[err] = '\0';
return true;
}
return false;
}
void printhelp(void) {
printf("Liste des différentes commandes :\n");
printf("h : Affiche cette aide.\n");
printf("r : Réinitialise la partie.\n");
printf("q : Quitter la partie (abandon).\n");
printf(
"l <i> <j> : Place une ampoule (*light bulb*) dans la case "
"(<i>,<j>).\n");
printf("m <i> <j> : Place une marque (*mark*) dans la case (<i>,<j>).\n");
printf(
"b <i> <j> : Place placer une case vide (*blank*) à la position "
"(<i>,<j>).\n");
}
int main(void) {
// Create new game
game g = game_default();
// test if game is over
uint i;
uint j;
char taberr[DEFAULT_SIZE * DEFAULT_SIZE * 4];
char c;
// print game
game_print(g);
while (!game_is_over(g)) {
// print errors
if (checkerr(g, taberr)) {
printf("Il y a un problème case: %s\n", taberr);
}
printf("Entrez une commande (h pour afficher l'aide): ");
if (scanf(" %c", &c)) {
if (c == 'h') {
printhelp();
} else if (c == 'r') {
game_restart(g);
printf("Partie réinitialisé avec success !\n");
game_update_flags(g);
game_print(g);
} else if (c == 'q') {
printf("Solution: \n");
game_print(game_default_solution());
printf("shame\n");
return EXIT_SUCCESS;
} else if (c == 'l' || c == 'm' || c == 'b') {
if (scanf(" %u %u", &i, &j) == 2) {
if (i < DEFAULT_SIZE && j < DEFAULT_SIZE &&
!game_is_black(g, i, j)) {
if (c == 'l') {
game_set_square(g, i, j, S_LIGHTBULB);
game_update_flags(g);
game_print(g);
} else if (c == 'm') {
game_set_square(g, i, j, S_MARK);
game_update_flags(g);
game_print(g);
} else if (c == 'b') {
game_set_square(g, i, j, S_BLANK);
game_update_flags(g);
game_print(g);
}
} else {
printf("Erreur: (<i>,<j>) invalide.\n");
}
} else {
printf("Commande inconnue.\n");
}
} else {
printf("Commande inconnue.\n");
}
}
}
printf("congratulation\n");
return EXIT_SUCCESS;
}