lightup-a42e
Projet Techno
Tests
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game game_new(square *squares)
- @thoguet
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game game_new_empty(void)
- @thperrier
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game game_copy(cgame g)
- @thperrier
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[] bool game_equal(cgame g1, cgame g2)
- @thperrier
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[] void game_delete(game g)
- @thperrier
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[] void game_set_square(game g, uint i, uint j, square s)
- @nnunes
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square game_get_square(cgame g, uint i, uint j)
- @thoguet
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[] square game_get_state(cgame g, uint i, uint j)
- @nnunes
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[] square game_get_flags(cgame g, uint i, uint j)
- @nnunes
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[] bool game_is_blank(cgame g, uint i, uint j)
- @thperrier
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[] bool game_is_lightbulb(cgame g, uint i, uint j)
- @thperrier
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[] bool game_is_black(cgame g, uint i, uint j)
- @thperrier
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[] int game_get_black_number(cgame g, uint i, uint j)
- @thperrier
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[] bool game_is_marked(cgame g, uint i, uint j)
- @nnunes
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[] bool game_is_lighted(cgame g, uint i, uint j)
- @nnunes
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[] bool game_has_error(cgame g, uint i, uint j)
- @nnunes
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[] bool game_check_move(cgame g, uint i, uint j, square s)
- @nnunes
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[] void game_play_move(game g, uint i, uint j, square s)
- @nnunes
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[] void game_update_flags(game g)
- @thoguet -> pas fait
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[] bool game_is_over(cgame g)
- @thoguet
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void game_restart(game g)
- @thoguet
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void game_print(cgame g)
- @thoguet
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game game_default(void)
- @thoguet
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game game_default_solution(void)
- @thoguet