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lightup-a42e

Projet Techno

Tests

  • game game_new(square *squares)

    • @thoguet
  • game game_new_empty(void)

    • @thperrier
  • game game_copy(cgame g)

    • @thperrier
  • [] bool game_equal(cgame g1, cgame g2)

    • @thperrier
  • [] void game_delete(game g)

    • @thperrier
  • [] void game_set_square(game g, uint i, uint j, square s)

    • @nnunes
  • square game_get_square(cgame g, uint i, uint j)

    • @thoguet
  • [] square game_get_state(cgame g, uint i, uint j)

    • @nnunes
  • [] square game_get_flags(cgame g, uint i, uint j)

    • @nnunes
  • [] bool game_is_blank(cgame g, uint i, uint j)

    • @thperrier
  • [] bool game_is_lightbulb(cgame g, uint i, uint j)

    • @thperrier
  • [] bool game_is_black(cgame g, uint i, uint j)

    • @thperrier
  • [] int game_get_black_number(cgame g, uint i, uint j)

    • @thperrier
  • [] bool game_is_marked(cgame g, uint i, uint j)

    • @nnunes
  • [] bool game_is_lighted(cgame g, uint i, uint j)

    • @nnunes
  • [] bool game_has_error(cgame g, uint i, uint j)

    • @nnunes
  • [] bool game_check_move(cgame g, uint i, uint j, square s)

    • @nnunes
  • [] void game_play_move(game g, uint i, uint j, square s)

    • @nnunes
  • [] void game_update_flags(game g)

    • @thoguet -> pas fait
  • [] bool game_is_over(cgame g)

    • @thoguet
  • void game_restart(game g)

    • @thoguet
  • void game_print(cgame g)

    • @thoguet
  • game game_default(void)

    • @thoguet
  • game game_default_solution(void)

    • @thoguet
S
Description
A game made from scratch in C implementing the "lightup" game
Readme
2.6 MiB
0 Stars 1 Watchers 0 Forks
Languages
C 65.6%
Java 25.1%
JavaScript 4.9%
CMake 2.3%
HTML 1%
Other 1.1%