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ae699d7d05c26ed53033b9f86578d3b6d3453d25
lightup-a42e
game game_new(square *squares) -> thoguet -> fait
game game_new_empty(void) ->
game game_copy(cgame g) ->
bool game_equal(cgame g1, cgame g2) ->
void game_delete(game g) ->
void game_set_square(game g, uint i, uint j, square s) ->
square game_get_square(cgame g, uint i, uint j) -> thoguet -> fini
square game_get_state(cgame g, uint i, uint j) ->
square game_get_flags(cgame g, uint i, uint j) ->
bool game_is_blank(cgame g, uint i, uint j) ->
bool game_is_lightbulb(cgame g, uint i, uint j) ->
bool game_is_black(cgame g, uint i, uint j) ->
int game_get_black_number(cgame g, uint i, uint j) ->
bool game_is_marked(cgame g, uint i, uint j) ->
bool game_is_lighted(cgame g, uint i, uint j) ->
bool game_has_error(cgame g, uint i, uint j) ->
bool game_check_move(cgame g, uint i, uint j, square s) ->
void game_play_move(game g, uint i, uint j, square s) ->
void game_update_flags(game g) -> thoguet -> pas fait
bool game_is_over(cgame g) -> thoguet -> pas fait
void game_restart(game g) -> thoguet -> pas fait
void game_print(cgame g) -> thoguet -> fini
game game_default(void) -> thoguet -> fini
game game_default_solution(void) -> thoguet -> fini
Description
A game made from scratch in C implementing the "lightup" game
2.6 MiB
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