tjr ce clang qui m'emmerde

This commit is contained in:
valentin carmona committed 2022-03-24 14:55:10 +01:00
1 parent 7d1461d268
commit 442b9da1bb
1 file changed
+18 -18
+18 -18
View File
@@ -478,21 +478,21 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
}
if (e->type == SDL_KEYDOWN) {
const Uint8* state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_F11]){
if (state[SDL_SCANCODE_F11]) {
ToggleFullscreen(win);
}else if (state[SDL_SCANCODE_Z]){
} else if (state[SDL_SCANCODE_Z]) {
game_undo(env->g);
(*nb_undo) ++;
(*nb_coups) --;
}else if (state[SDL_SCANCODE_Y]){
(*nb_undo)++;
(*nb_coups)--;
} else if (state[SDL_SCANCODE_Y]) {
game_redo(env->g);
(*nb_undo) --;
(*nb_coups) ++;
}else if (state[SDL_SCANCODE_S]){
(*nb_undo)--;
(*nb_coups)++;
} else if (state[SDL_SCANCODE_S]) {
game_solve(env->g);
(*nb_undo) = 0;
(*nb_coups) ++;
}else if (state[SDL_SCANCODE_R] || state[SDL_SCANCODE_F5]){
(*nb_coups)++;
} else if (state[SDL_SCANCODE_R] || state[SDL_SCANCODE_F5]) {
game_restart(env->g);
(*nb_undo) = 0;
(*nb_coups) = 0;
@@ -522,14 +522,14 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
env->pressed_redo = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&mouse, env->rec_undo)) {
if((*nb_coups) <= 0){
if ((*nb_coups) <= 0) {
env->pressed_undo = true;
env->pressed_restart = false;
env->pressed_redo = false;
env->pressed_solve = false;
}
} else if (SDL_PointInRect(&mouse, env->rec_redo)) {
if((*nb_undo) <= 0){
if ((*nb_undo) <= 0) {
env->pressed_redo = true;
env->pressed_undo = false;
env->pressed_restart = false;
@@ -570,19 +570,19 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
} else if (SDL_PointInRect(&mouse, env->rec_undo)) {
if (env->pressed_undo == true) {
game_undo(env->g);
(*nb_undo) ++;
(*nb_coups) --;
(*nb_undo)++;
(*nb_coups)--;
}
} else if (SDL_PointInRect(&mouse, env->rec_redo)) {
if (env->pressed_redo == true) {
game_redo(env->g);
(*nb_undo) --;
(*nb_coups) ++;
(*nb_undo)--;
(*nb_coups)++;
}
} else if (SDL_PointInRect(&mouse, env->rec_solve)) {
game_solve(env->g);
(*nb_undo) = 0;
(*nb_coups) ++;
(*nb_coups)++;
} else if (SDL_PointInRect(&mouse, env->rec_game)) {
uint i = (((float)mouse.y - (float)env->rec_game->y) / (float)env->rec_game->h * game_nb_rows(env->g)) -
0.00001 /*to avoid if clicked exacly on the bottom right corner to result a 7*/;
@@ -601,7 +601,7 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
play_mark(i, j, env);
}
(*nb_undo) = 0;
(*nb_coups) ++;
(*nb_coups)++;
}
}
}