clang de mort
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@@ -11,42 +11,42 @@
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/* **************************************************************** */
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struct Env_t {
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/* PUT YOUR VARIABLES HERE */
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/* PUT YOUR VARIABLES HERE */
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};
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/* **************************************************************** */
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Env *init(SDL_Window *win, SDL_Renderer *ren, int argc, char *argv[]) {
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Env *env = malloc(sizeof(struct Env_t));
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Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]) {
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Env* env = malloc(sizeof(struct Env_t));
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/* PUT YOUR CODE HERE TO INIT TEXTURES, ... */
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/* PUT YOUR CODE HERE TO INIT TEXTURES, ... */
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return env;
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return env;
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}
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/* **************************************************************** */
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void render(SDL_Window *win, SDL_Renderer *ren, Env *env) { /* PUT YOUR CODE HERE TO RENDER TEXTURES, ... */
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void render(SDL_Window* win, SDL_Renderer* ren, Env* env) { /* PUT YOUR CODE HERE TO RENDER TEXTURES, ... */
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}
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/* **************************************************************** */
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bool process(SDL_Window *win, SDL_Renderer *ren, Env *env, SDL_Event *e) {
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if (e->type == SDL_QUIT) {
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return true;
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}
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bool process(SDL_Window* win, SDL_Renderer* ren, Env* env, SDL_Event* e) {
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if (e->type == SDL_QUIT) {
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return true;
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}
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/* PUT YOUR CODE HERE TO PROCESS EVENTS */
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/* PUT YOUR CODE HERE TO PROCESS EVENTS */
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return false;
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return false;
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}
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/* **************************************************************** */
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void clean(SDL_Window *win, SDL_Renderer *ren, Env *env) {
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/* PUT YOUR CODE HERE TO CLEAN MEMORY */
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void clean(SDL_Window* win, SDL_Renderer* ren, Env* env) {
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/* PUT YOUR CODE HERE TO CLEAN MEMORY */
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free(env);
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free(env);
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}
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/* **************************************************************** */
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@@ -4,23 +4,37 @@
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#define MODEL_H
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#include <SDL.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdio.h>
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typedef struct Env_t Env;
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/* **************************************************************** */
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#ifdef __ANDROID__
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#define PRINT(STR, ...) do { SDL_Log(STR, ##__VA_ARGS__); } while(0)
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#define ERROR(STR, ...) do { SDL_Log(STR, ##__VA_ARGS__); exit(EXIT_FAILURE); } while(0)
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#ifdef __ANDROID__
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#define PRINT(STR, ...) \
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do { \
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SDL_Log(STR, ##__VA_ARGS__); \
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} while (0)
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#define ERROR(STR, ...) \
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do { \
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SDL_Log(STR, ##__VA_ARGS__); \
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exit(EXIT_FAILURE); \
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} while (0)
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#else
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#define PRINT(STR, ...) do { printf(STR, ##__VA_ARGS__); } while(0)
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#define ERROR(STR, ...) do { fprintf(stderr, STR, ##__VA_ARGS__); exit(EXIT_FAILURE); } while(0)
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#define PRINT(STR, ...) \
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do { \
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printf(STR, ##__VA_ARGS__); \
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} while (0)
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#define ERROR(STR, ...) \
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do { \
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fprintf(stderr, STR, ##__VA_ARGS__); \
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exit(EXIT_FAILURE); \
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} while (0)
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#endif
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/* **************************************************************** */
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#define APP_NAME "SDL2 Demo"
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#define SCREEN_WIDTH 600
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#define SCREEN_HEIGHT 600
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@@ -28,10 +42,10 @@ typedef struct Env_t Env;
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/* **************************************************************** */
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Env * init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]);
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void render(SDL_Window* win, SDL_Renderer* ren, Env * env);
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void clean(SDL_Window* win, SDL_Renderer* ren, Env * env);
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bool process(SDL_Window* win, SDL_Renderer* ren, Env * env, SDL_Event * e);
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Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]);
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void render(SDL_Window* win, SDL_Renderer* ren, Env* env);
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void clean(SDL_Window* win, SDL_Renderer* ren, Env* env);
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bool process(SDL_Window* win, SDL_Renderer* ren, Env* env, SDL_Event* e);
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/* **************************************************************** */
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