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lightup-a42e

Projet Techno

⚠️ LE PREMIER QUI COMMIT DU CODE QUI COMPILE PAS JE L'ATTRAPE ⚠️

Tests

Test REF Assigned to Notes Finished
game_new game game_new(square *squares) @thoguet
  • [x]
game_new_empty game game_new_empty(void) @thperrier
  • [X]
game_copy game game_copy(cgame g) @thperrier
  • [X]
game_equal bool game_equal(cgame g1, cgame g2) @thperrier
  • [ ]
game_delete void game_delete(game g); @thperrier
  • [ ]
game_set_square void game_set_square(game g, uint i, uint j, square s) @nnunes
  • [ ]
game_get_square square game_get_square(cgame g, uint i, uint j) @thoguet
  • [x]
game_get_state square game_get_state(cgame g, uint i, uint j) @nnunes
  • [ ]
game_get_flags square game_get_flags(cgame g, uint i, uint j) @nnunes
  • [ ]
game_is_blank bool game_is_blank(cgame g, uint i, uint j) @thperrier
  • [ ]
game_is_lightbulb bool game_is_lightbulb(cgame g, uint i, uint j) @thperrier
  • [ ]
game_is_black bool game_is_black(cgame g, uint i, uint j) @thperrier
  • [ ]
game_get_black_number int game_get_black_number(cgame g, uint i, uint j) @thperrier
  • [ ]
game_is_marked bool game_is_marked(cgame g, uint i, uint j) @nnunes
  • [ ]
game_is_lighted bool game_is_lighted(cgame g, uint i, uint j) @nnunes
  • [ ]
game_has_error bool game_has_error(cgame g, uint i, uint j) @nnunes
  • [ ]
game_check_move bool game_check_move(cgame g, uint i, uint j, square s) @nnunes
  • [ ]
game_play_move void game_play_move(game g, uint i, uint j, square s) @nnunes
  • [ ]
game_update_flags void game_update_flags(game g) @thoguet not sure if it efficient
  • [X]
game_is_over bool game_is_over(cgame g) @thoguet
  • [X]
game_restart void game_restart(game g) @thoguet
  • [X]
game_print void game_print(cgame g) @thoguet
  • [X]
game_default game game_default(void) @thoguet
  • [X]
game_default_solution game game_default_solution(void) @thoguet
  • [X]
S
Description
A game made from scratch in C implementing the "lightup" game
Readme
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Languages
C 65.6%
Java 25.1%
JavaScript 4.9%
CMake 2.3%
HTML 1%
Other 1.1%