lightup-a42e
game game_new(square *squares) ->
game game_new_empty(void) ->
game game_copy(cgame g);
bool game_equal(cgame g1, cgame g2);
void game_delete(game g);
void game_set_square(game g, uint i, uint j, square s);
square game_get_square(cgame g, uint i, uint j);
square game_get_state(cgame g, uint i, uint j);
square game_get_flags(cgame g, uint i, uint j);
bool game_is_blank(cgame g, uint i, uint j);
bool game_is_lightbulb(cgame g, uint i, uint j);
bool game_is_black(cgame g, uint i, uint j);
int game_get_black_number(cgame g, uint i, uint j);
bool game_is_marked(cgame g, uint i, uint j);
bool game_is_lighted(cgame g, uint i, uint j);
bool game_has_error(cgame g, uint i, uint j);
bool game_check_move(cgame g, uint i, uint j, square s);
void game_play_move(game g, uint i, uint j, square s);
void game_update_flags(game g);
bool game_is_over(cgame g);
void game_restart(game g);
void game_print(cgame g);
game game_default(void);
game game_default_solution(void);