50 lines
1.1 KiB
Markdown
50 lines
1.1 KiB
Markdown
# lightup-a42e
|
|
|
|
### game game_new(square *squares) ->
|
|
|
|
### game game_new_empty(void) ->
|
|
|
|
### game game_copy(cgame g);
|
|
|
|
### bool game_equal(cgame g1, cgame g2);
|
|
|
|
### void game_delete(game g);
|
|
|
|
### void game_set_square(game g, uint i, uint j, square s);
|
|
|
|
### square game_get_square(cgame g, uint i, uint j);
|
|
|
|
### square game_get_state(cgame g, uint i, uint j);
|
|
|
|
### square game_get_flags(cgame g, uint i, uint j);
|
|
|
|
### bool game_is_blank(cgame g, uint i, uint j);
|
|
|
|
### bool game_is_lightbulb(cgame g, uint i, uint j);
|
|
|
|
### bool game_is_black(cgame g, uint i, uint j);
|
|
|
|
### int game_get_black_number(cgame g, uint i, uint j);
|
|
|
|
### bool game_is_marked(cgame g, uint i, uint j);
|
|
|
|
### bool game_is_lighted(cgame g, uint i, uint j);
|
|
|
|
### bool game_has_error(cgame g, uint i, uint j);
|
|
|
|
### bool game_check_move(cgame g, uint i, uint j, square s);
|
|
|
|
### void game_play_move(game g, uint i, uint j, square s);
|
|
|
|
### void game_update_flags(game g);
|
|
|
|
### bool game_is_over(cgame g);
|
|
|
|
### void game_restart(game g);
|
|
|
|
### void game_print(cgame g);
|
|
|
|
### game game_default(void);
|
|
|
|
### game game_default_solution(void);
|